Optional
initialEntries: Map<K, V>Optional
isUnreliable: booleanOptional
meta: Many<Readonly
classClass name of the packet, used for debugging purposes.
Readonly
signalClears the map.
Clears the value of the property for players that pass the predicate. Should only be used on the server.
The predicate to filter players
Clears the map for a specific player.
The player for whom to clear the map.
Clears the value of the property for a list of players. Should only be used on the server.
The list of players to clear the value for
Removes an entry from the map if present.
The key of the entry to remove.
True if the entry was present and removed, false otherwise.
Cleans up any resources used by the packet.
Observes the property for changes. Unlike changed, this will fire the handler immediately if the value is already set. Else, it will wait for the value to be set and then fire the handler.
The handler to call when the property changes
A connection that can be disconnected to stop observing the property
Sets the value of the property for players that pass the predicate. Should only be used on the server.
The predicate to filter players
The new value of the property
Sets the value of the property for a list of players. Should only be used on the server.
The list of players to set the value for
The new value of the property
ShallowMapPropertyPacket synchronizes a map of primitive keys to shallow object values using diff-based updates.